Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 605, 29, 15, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 605, 27, 29, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 605, 38, 29, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 70, 5, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 71, 5, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 70, 29, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 71, 29, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 605, 59, 28, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 605, 32, 42, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 605, 62, 39, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 605, 7, 39, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 605, 57, 49, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 605, 60, 50, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Blacksmith>"])
    ShowText(["I am the world's greatest blacksmith who was in San Ilia."])
    ShowText(["I came to this castle for work and managed to escape trouble..."])
    Script(["call_synthesize(36)"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Merchant>"])
    ShowText(["Like in San Ilia, I handle the finest goods in the heavenly realm."])
    ShowText(["Whether angel or occupying army, I deal with everyone equally."])
    ShopProcessing([1, 4185, 0, 0, false])
    ShopItem([1, 238, 0, 0])
    ShopItem([1, 4308, 0, 0])
    ShopItem([1, 4332, 0, 0])
    ShopItem([1, 4368, 0, 0])
    ShopItem([1, 4496, 0, 0])
    ShopItem([1, 4815, 0, 0])
    ShopItem([2, 474, 0, 0])
    ShopItem([2, 709, 0, 0])
    ShopItem([2, 845, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Merchant>"])
    ShowText(["This was a lodging exclusively for visiting angels..."])
    ShowText(["But for the occupying army, I will also accommodate you for a flat rate of 10G. \\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shining Merchant>"])
        ShowText(["It seems you don't have enough money."])
        ShowText(["The world is quite dark these days..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Merchant>"])
    ShowText(["I will continue to operate as usual."])
    ShowText(["Please feel free to do your shopping."])
    ShowChoices([["Go shopping", "Request gem processing", "No need"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 4, 0, 0])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 53, 0, 0])
      ShopItem([0, 73, 0, 0])
      ShopItem([0, 61, 0, 0])
      ShopItem([0, 2440, 0, 0])
      ShopItem([0, 2445, 0, 0])
      ShopItem([0, 3274, 0, 0])
      ShopItem([0, 3280, 0, 0])
      ShopItem([0, 3643, 0, 0])
      ShopItem([0, 3648, 0, 0])
      ShopItem([0, 3324, 0, 0])
      ShopItem([0, 3338, 0, 0])
      ShopItem([2, 4046, 0, 0])
      ShopItem([2, 4053, 0, 0])
      ShopItem([2, 1238, 0, 0])
      ShopItem([2, 1241, 0, 0])
      ShopItem([2, 1068, 0, 0])
      ShopItem([2, 1073, 0, 0])
      ShopItem([2, 1078, 0, 0])
      ShopItem([2, 1187, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(75)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["You are, surely the rumored..."])
    ShowText(["It is an honor to meet you! Please give me your autograph!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 1, 0, 2])
    ShowText(["\\n<Pumpkin>"])
    ShowText(["Here you go."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["I-I don't understand what I'm writing..."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>"])
    ShowText(["Here you go... Would this be acceptable?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["Wow... Your handwriting is amazing!!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>"])
    ShowText(["The reorganization of the Monster Lord's army is gradually progressing."])
    ShowText(["Until now, it was just a gathering of remnants..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["I'll leave the organization to you all."])
    ShowText(["Build a mighty Monster Lord's army."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>"])
    ShowText(["Yes, leave it to us!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bureaucrat of the Group>"])
    ShowText(["In the future, Grand Noah will be under the rule of the Reverse Kreuz..."])
    ShowText(["And there are proposals that Grangold will be governed by the Monster Lord's army."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bureaucrat of the Group>"])
    ShowText(["It's not that we aim to divide the races..."])
    ShowText(["But in the current complete mix, our values and lifestyles are just too different."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Well, that's reasonable."])
    ShowText(["Living together with people whose values are too different will only create sparks."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["This house has been requisitioned by the occupying army."])
    ShowText(["It was originally a vacant house, and it seems the angelic garrison was using it."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["282"])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<May>"])
    ShowText(["Dust has accumulated, hasn't it?"])
    ShowText(["Shall we do a little cleaning...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["Is that so...?"])
    ShowText(["Our original lodging was much dirtier, though."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant of the Group>"])
    ShowText(["Angels really don't have any decent books..."])
    ShowText(["Even the holy scriptures are completely falling apart."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["408"])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Ponpoko>"])
    ShowText(["How about a collection of Yamatai folktales?"])
    ShowText(["Right now, it's a special service price~!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant of the Group>"])
    ShowText(["The fallen Yamatai is a special homeland for the monsters."])
    ShowText(["There might be many monsters who want to read it."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bureaucrat of the Group>"])
    ShowText(["I am currently preparing a report for Elka-san."])
    ShowText(["That person tends to scrutinize even the most detailed documents..."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Don't remind me of unpleasant things like reports..."])
      ConditionalBranch([4, 394, 0])
        ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["You haven't written much, have you?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin>"])
    ShowText(["Someday, I want to restore Yamatai, which was destroyed by Ilias."])
    ShowText(["Perhaps I should put a word in with the energetic young men while I can."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>"])
    ShowText(["I'll help too~!!"])
    ExitEventProcessing([])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>"])
    ShowText(["I'll lend a hand in that case."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Glorious Aunt>"])
    ShowText(["The cafeteria is currently closed."])
    ShowText(["Given the circumstances, it's quite difficult to operate..."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["It seems the tavern is no longer in operation... what a shame."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
    ShowText(["\\n<Mary>"])
    ShowText(["Gulp, gulp, gulp..."])
    ShowTextAttributes(["hituzi_fc1", 6, 0, 2])
    ShowText(["\\n<Mary>"])
    ShowText(["I'll share a bit of my drink with you."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["Ah, an indirect kiss..."])
    ExitEventProcessing([])
    Label(["412"])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["W-What did you say~!?"])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["You'd drink even if the tavern was closed, wouldn't you..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Keeping this prison running is the will of Lady Sariela."])
    ShowText(["If you can comply with that, I have no desire for pointless conflict."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["435"])
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["Lady Sariela's subordinates really are quite serious, aren't they..."])
    ExitEventProcessing([])
    Label(["465"])
    ShowTextAttributes(["cooc_angel_fc1", 0, 0, 2])
    ShowText(["\\n<Coociel>"])
    ShowText(["Are the prisoners getting proper meals?"])
    ShowText(["They're not eating cockroaches or anything, right?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["ratael_fc1", 0, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["I was sent here for failing to prevent the fall of Sabasa..."])
    ShowText(["And I was ordered to remain here, resigning myself to the occupying army..."])
    ShowTextAttributes(["ratael_fc1", 0, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Ah, Lady Gabriela..."])
    ShowText(["Even so, it's better than when I was under your command."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["442"])
    ShowTextAttributes(["ratael_fc1", 0, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["I completely agree..."])
    ExitEventProcessing([])
    Label(["443"])
    ShowTextAttributes(["rifaiel_fc1", 2, 0, 2])
    ShowText(["\\n<Leafael>"])
    ShowText(["Honestly, that's a name I don't want to hear..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["holmiel_fc1", 0, 0, 2])
    ShowText(["\\n<Holmiel>"])
    ShowText(["This half-hearted state will last only until the decisive battle at the Ilias Temple."])
    ShowText(["The Dark Goddess army will be annihilated, and the occupying army here will surrender to us instead."])
    ShowTextAttributes(["holmiel_fc1", 0, 0, 2])
    ShowText(["\\n<Holmiel>"])
    ShowText(["However, we are not barbaric."])
    ShowText(["Those who surrender will be treated with mercy."])
    ShowTextAttributes(["holmiel_fc1", 0, 0, 2])
    ShowText(["\\n<Holmiel>"])
    ShowText(["And right now, a temporary agreement has been established like this..."])
    ShowText(["That could also be a reason to show compassion after surrender."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Huh, difficult... What does it mean?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["It means they're thankful that even after surrendering, they weren't treated barbarically."])
    ShowText(["I see! Don't worry about it, it's only natural!"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["That's something you mustn't say..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4089, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([19, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([286, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([429, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([27, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([416, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["The legendary holy ore, Hihiirokane (Legendary Japanese metal)..."])
    ShowText(["It seems to be mined near San Ilia."])
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["If that's the case, the mining location is..."])
    ShowText(["...Could it be the Sacred Mountain of Amos?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["482"])
    ShowTextAttributes(["eggel_fc1", 0, 0, 2])
    ShowText(["\\n<Eggiel>"])
    ShowText(["That's something you mustn't say..."])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Ah, sorry..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["It feels uneasy to be armed and occupying someone else's home."])
    ShowText(["It makes me feel like we are doing something terribly barbaric..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>"])
    ShowText(["What are you acting all high and mighty for?"])
    ShowText(["It's better than living in a tent."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["I particularly don't mind, though."])
    ShowText(["They have been oppressing us all this time, so it's quite satisfying."])
    Empty([])
